Usually, when the proxy-mind-meld hit, I was given a clear, real-life, image of the game board as it would be if it actually existed, and as though I were experiencing it as my proxy. This time was no different. And all of this was possible because of a little fact I’d found out not too long ago: I was the daughter of the Essence of Fairy; a creator of worlds. So it was with little effort and a concentrated dose of magic that I had created my own game, Malice & Magic. The gaming world didn’t thrive with natural life, but it sure felt like it during the times I became one with Rayne.
The smell of sulfur and minerals filled the air, as real as the sweet and calming scent of vanilla and lavender candles burning in the room with my physical body. I opened Rayne’s--now mine--eyes and had clear knowledge of where I was. An arrangement of intricate symbols glowed bright, a strong indicator that I was standing within the Cavern of Runes. In the whole cave, save for the runes on the wall, nothing seemed magical or extraordinary. It was just as I had envisioned it to be. The soft sound of rushing water was nearby, as was my sworn enemy, and Rue’s proxy, Nix, a beautiful, extremely dangerous, water nymph.
I lifted one hand and placed my palm flat against a fire-rune, then, I covered the air-rune with the other. I chose these symbols because I knew that when fighting a water nymph it was always best to attack using elemental magic. In other words, I’d fight water with fire.
The wall blazed hot underneath my flesh. There was a split second to where I almost pulled my hands away for the pain of it. But instead, I pressed against the searing stone even harder. When the transfer was finished, so was the pain. I turned my hands face-up. Dead center of both my palms the runes glowed bright. Now, all I had to do was defeat Nix in the upcoming battle and I’d be able to keep my newly acquired magic.